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Free Mask of the Rose4/12/2024 Purely unintentional (I’ve never seen the show) but the apparent age was a genuine issue, so it was back to the drawing board. The other was that he bore a certain resemblance to another Archie, the one in Riverdale. One was that he looked rather old - one feedbacker pegged him at 40, whereas the character is supposed to be in his twenties. This version was in the game for a while, but I never liked it much, and our first big internal feedback session raised a couple of concerns. I changed his outfit to shirtsleeves and braces, partly because we generally encounter him indoors and he seemed rather overdressed, and partly to show off his new gym body. I wanted to recapture some of the sauciness of that original concept, so I reworked him as a buff redhead: He felt lifeless, and that jacket-and-coat combo made pose changes troublesome. However, when it came time to put Archie into the world, the first attempt at translating this concept into a game character turned out badly: This in turn evolved into a more polished concept that appears in the trailer and some early promotional materials: Here’s the first, very rough sketch I made of him:Ī bit scruffy, a little bit sexy, somewhat haunted by the Fall and his own homesickness. One of the toughest characters to nail has been Archie, the Scottish medical student at the centre of the game’s murder investigation. Others, however, can take a little longer. Griz, for instance, has barely changed her appearance since the first piece of concept art. Some of the character designs for Mask of the Rose seem to arrive fully-formed. This blog is by our Art Director, Paul Arendt. We'll be back with more staff updates like this one during the development process! You can learn more about Mask of the Rose and watch the video on Kickstarter.
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